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Contained within these pages are overviews and insights covering a host of different game character AI techniques, including defining the context within which a character exists and how to test for believability, utility AI, animation driven behaviour, simulating social norms, environmental cues, boss behaviour, and dumbing down AI.
EdituraTaylor & Francis Ltd
Dimensiuni234 x 156
Data Publicarii14/09/2026
FormatNecartonata
Numar pagini186
Aceasta este o carte in limba engleza. Descrierea cartii (tradusa din engleza cu Google Translate) este in limba romana din motive legale.