CITESTE MAI MULT
Detalii
Descriere RO
Many of today’s digital platforms are designed according to the same model: they encourage users to create content for fun (a mode of production that some have termed playbour) and to earn points. On Facebook, for example, points are based on a user’s number of friends and how many likes and shares a comment receives. New cultural and literary formations have arisen out of these feedback and reward systems, with surprising effects on amateur literary production. Drawing on social-text analysis, platform studies, and game studies, Elyse Graham shows that embedding game structures in the operations of digital platforms – a practice known in corporate circles as “gamification” – can have large cumulative effects on textual ecosystems. Making the production of content feel like play helps to drive up the volume of text being written, and as a result, gamification has gained widespread popularity online, especially among social media platforms, fan forums, and other sites of user-generated content. The Republic of Games argues that a consequence of this profound increase in the volume of text being produced is a reliance on self-contained, user-based systems of information management to deal with the mass of new content. Opening up new avenues of analysis in contemporary media studies and the humanities, The Republic of Games sifts through the gamified patterns of writing, interacting, and meaning-making that define the digital revolution.
EdituraMcGill-Queen's University Press
Dimensiuni153 x 228 x 19
Data Publicarii15/05/2018
Format
Necartonata
Numar pagini176
Aceasta este o carte in limba engleza. Descrierea cartii (tradusa din engleza cu Google Translate) este in limba romana din motive legale.
Multe dintre platformele digitale de astazi sunt proiectate dupa acelasi model: incurajeaza utilizatorii sa creeze continut pentru distractie (un mod de productie pe care unii l-au numit playbour) si sa castige puncte. De exemplu, pe Facebook, punctele se bazeaza pe numarul de prieteni al unui utilizator si pe numarul de aprecieri si partajari pe care le primeste un comentariu.