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Developing Turn-Based Multiplayer Games

Autor: Rajiv, Yadu

Disponibilitate: LIVRARE IN 3-5 SAPTAMANI (produsul este livrat din Marea Britanie)

SKU:
9781484238608

150,99 RON
Okian.ro este o LIBRARIE online de carte in limba engleza.
Create your first turn-based multiplayer game using GameMaker Studio 2's built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up. You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design.
Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session.
What You Will Learn
Discover the architecture of GameMaker Studio 2
Add new features to your game with NodeJS modules
Integrate GameMaker Studio 2 with NodeJS
Master GameMaker Studio 2's built-in networking functions
Who This Book Is For
GameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required.

Mai multe informatii
Autor Rajiv, Yadu
Editura APress
Dimensiuni 156 x 233 x 18
Data Publicarii 29/11/2018
Format Necartonata
Numar pagini 206
Descriere RO Creati-va primul joc multiplayer pe rand, utilizand functiile de retea incorporate ale GameMaker Studio 2, precum si utilizand un server NodeJS simplu. Aceasta carte va introduce in complexitatea programarii si comunicarii in retea, unde accentul va fi pus pe construirea jocului de la baza.
Aceasta este o carte in limba engleza. Descrierea cartii (tradusa din engleza cu Google Translate) este in limba romana din motive legale.
Creati-va primul joc multiplayer pe rand, utilizand functiile de retea incorporate ale GameMaker Studio 2, precum si utilizand un server NodeJS simplu. Aceasta carte va introduce in complexitatea programarii si comunicarii in retea, unde accentul va fi pus pe construirea jocului de la baza.
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