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In this volume, some of the top game audio programmers in the industry delve into audio programming topics from low-level subjects like oscillator techniques to high-level topics such as automated testing, reverb, and music.
EdituraTaylor & Francis Ltd
Dimensiuni234 x 156
Data Publicarii18/11/2025
FormatNecartonata
Numar pagini346
Aceasta este o carte in limba engleza. Descrierea cartii (tradusa din engleza cu Google Translate) este in limba romana din motive legale.