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In this fourth edition, Jason Gregory presents both the theory and practice of game engine software development. The broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.
EdituraTaylor & Francis Ltd
Dimensiuni254 x 178
Data Publicarii27/02/2026
FormatNecartonata
Numar pagini760
Aceasta este o carte in limba engleza. Descrierea cartii (tradusa din engleza cu Google Translate) este in limba romana din motive legale.