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In this fourth edition, Jason Gregory presents both the theory and practice of game engine software development. The broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.
EdituraTaylor & Francis Ltd
Dimensiuni254 x 178
Data Publicarii31/01/2026
FormatMultiple-component retail product
Numar pagini1424
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