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Descriere RO
Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation.
EdituraTaylor & Francis Ltd
Dimensiuni158 x 233 x 23
Data Publicarii13/03/2019
FormatNecartonata
Numar pagini392
Aceasta este o carte in limba engleza. Descrierea cartii (tradusa din engleza cu Google Translate) este in limba romana din motive legale.